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Match Interruptions Scenarios

DPL Match Interruptions Scenarios

  • 1. SUMMARY AND SCOPE

  • The Delaware Premier League (DPL) was established in 2016 to provide cricket enthusiasts a platform to enjoy and promote the sport of cricket in the area.
  • The purpose of this document is to provide information on DPL’s players and umpires code of conduct that needs to be followed by players and umpires. This document will continue to be enhanced and updated to address changes, facilitate clarification of rules and regulations and in response to feedback from the teams.
  • For more clarity on specific situations that are not discussed within this document, please refer to the DPL Rulebook. It is mandatory for all team players to go through this document.
  • Questions or suggestions regarding DPL Code of Conduct must be addressed to the DPL Committee for Rules and Regulations at SURFRS@DPLcric.com.
  1. RAIN AFFECTED SCENARIOS

    1. Rain Forecast & Time Lost

      If rain is predicted over the weekend including Friday OR if it is drizzling during the early morning of match day OR it has rained heavily during the days before the match day thereby making the ground conditions unplayable, then the following steps must be taken.

      Step 1:

      Someone from the RAIN PANEL Committee should call both captains and the designated umpires latest by 7 PM the day before the match day and agree to (a) either reschedule the match to a later time but no later than an hour from the originally scheduled time OR (b) to reconnect by telephone on the morning of the match day, by 7:45 AM. The umpires and the team captains (or admins) must make themselves available for this call.

      Step 2:

      If the decision to review the ground and playing conditions on the game day morning is made in the “Previous Night” call, the team captains along with the designated umpire and member from Rain Panel Committee must inspect the ground for playability on or before 8:30 AM on the day of the match. The match can only be cancelled in the above scenario if both the captains and umpires have discussed with each other and have agreed for the cancellation.

      Step 3:

      After the inspection, if the decision to play the match is made on the morning of the match day, then the two teams and the designated umpires shall mutually agree to delay the start of the game. The decision to play the game must be made with “Safety of the Players” as the first criteria and then based on the ability to complete the game and finally the quality of the game.

      1. LOSS OF ONE HOUR OR MORE OF PLAYING TIME

        1. Should the match be delayed for a total of up to 1 hour and 30 minutes of playing time, but there is time for a minimum of 10 overs to be bowled per innings (20 Total Overs), the Match shall be played. The Umpires shall then calculate the remaining overs to be played at 4 minutes per over of the time remaining from the anticipated start of the match.
        2. The drinks break during an innings may be forfeited subject to the agreement of the Umpires and both Captains. If this agreement is made, 5 minutes shall be allowed between innings. The number of overs left to the nearest even number shall be shared equally between both sides and the following shall apply:
        3. The players originally named shall play in the match – there will be no change of players
      2. MATCH ABANDONED FOR LOSS OF TIME

        1. Should the match be delayed for a total of OVER 1 hour and 30 minutes of playing time, the game shall be abandoned and will be declared as “No Result”.
        2. Should time be lost due to inclement weather or other cause after the commencement of the match, and should this result in less than 10 overs being available to the side batting second, the game shall be abandoned.
      3. NUMBER OF OVERS PER BOWLER

        1. In a 20 overs match, no bowler may bowl more than 4 overs in an innings. However, in a match where the start has been delayed and the innings of both teams are reduced prior to the commencement of the match to less than 20 overs, no bowler may bowl more than one fifth of the total overs allowed. Where the total overs are not divisible by 5, an additional over shall be allowed to the minimum number of bowlers necessary to make up the balance.
          1. In a 10 over match, 5 bowlers may bowl a maximum of 2 overs each.
          2. In an 11 over match, 1 bowler may bowl a maximum of 3 overs and others no other more than 2 overs.
          3. In a 12 over match, 2 bowlers may bowl a maximum of 3 overs and others no other more than 2 overs.
          4. In a 13 over match, 3 bowlers may bowl a maximum of 3 overs and others no other more than 2 overs.
          5. In a 14 over match, 4 bowlers may bowl a maximum of 3 overs and others no other more than 2 overs.
          6. In a 15 over match, 5 bowlers may bowl a maximum of 3 overs.
          7. In a 16 over match, 1 bowler may bowl a maximum of 4 overs and others no other more than 3 overs.
          8. In a 17 over match, 2 bowlers may bowl a maximum of 4 overs and others no other more than 3 overs.
          9. In an 18 over match, 3 bowlers may bowl a maximum of 4 overs and others no other more than 3 overs.
          10. In a 19 over match, 4 bowlers may bowl a maximum of 4 overs and others no other more than 3 overs.
      4. In the event of a reduction in overs after the commencement of the match, the maximum number of overs allowed per bowler shall remain as at the start of the match.
      5. In the event of a bowler being incapacitated or suspended and being unable to complete an over, the remaining balls will be bowled by another bowler provided that bowler did not bowl the previous over or part thereof. Such part of an over shall count as a full over only insofar as each bowler’s limit is concerned.
    2. Interrupted Matches

      There are occasions when the matches get interrupted. The causes could be bad weather or for that matter any external event over which the teams have not control. In all such situations, the expectation is that both teams make a very conscious effort to play out the match, as long as it is deemed safe for the players.

      1. TIME LOST AFTER FIRST INNINGS STARTED

        1. In the event of time being lost after the commencement of the match due to inclement weather or other cause during the innings of the team batting first, then the team batting first will receive 20 overs or as reduced prior to the start of the match.
        2. The team batting second will then have their maximum number of overs reduced by one over for each completed 5 minutes of play lost during the first innings or prior to the commencement of the second innings.
        3. Should there be more than one interruption to play during the first innings, the times lost shall be aggregated and a single calculation performed to determine the overs lost to the team batting second prior to the commencement of their innings.
        4. However, should the team batting first be bowled out in less than their allotted overs, then the number of overs lost due to inclement weather or other causes shall be reduced by the number of full overs not used by the team batting first. The number of overs the team batting second receives shall not be more than their allocation at the start of the match.
        5. Should time be lost during the innings of the team batting second, then the number of overs which that team would have been entitled to receive shall be reduced by one over for each completed 7 minutes of playing time lost. Should there be more than one interruption to play the calculation for each interruption shall be considered separately.
        6. Should the loss of time result in less than 60% of overs being available to the team batting second, the game shall be abandoned.
        7. DIMM (DPL Interrupted Match Method):If 40% or less of the second inning is pending when the game is interrupted, the game is deemed as complete and cannot be replayed. The winner will be decided using the DIMM (DPL Interrupted Match) Method. For details on how to interpret and implement this, please refer to Appendix-B1.
      2. Interrupted Matches Start Times

        In order to complete games by the desired time, the numbers of overs per side will be reduced for any case wherein the match started after 9.15 am for the first match of the day; after 12:30 for the second match of the day and after 3:45 for the third match of the day. While this is more likely to be an issue when games are interrupted, the following tables are to be used if a game commences very late.

        1. First Match of the Day

          Start Time

          Number of overs per Inning

          At 9:00 am

          20 overs

          At 9:15 am

          20 overs; no break at 10 over mark during batting

          At 9:30 am

          18 overs; no break at 10 over mark during batting

          At 9:45 am

          16 overs; no break at 10 over mark during batting

          Between 9:45 and 10:00 am

          15 overs; no break at 10 over mark during batting

          At 10:00 am

          14 overs; no break at 10 over mark during batting

          At 10:15 am

          12 overs; no break at 10 over mark during batting

          At 10.30 am

          10 overs; no break at 10 over mark during batting

          After 10.30 am

          Abandoned or Forfeited

        2. Second Match of the Day

          Start Time

          Number of overs per Inning

          At 12:15 pm

          20 overs

          At 12:30 pm

          20 overs; no break at 10 over mark during batting

          At 12:45 pm

          18 overs; no break at 10 over mark during batting

          At 1:00 pm

          16 overs; no break at 10 over mark during batting

          Between 1:00 and 1:15 pm

          15 overs; no break at 10 over mark during batting

          At 1:15 pm

          14 overs; no break at 10 over mark during batting

          At 1:30 pm

          12 overs; no break at 10 over mark during batting

          At 1.45 pm

          10 overs; no break at 10 over mark during batting

          After 1:45 am

          Abandoned or Forfeited

        3. Third Match of the Day

          Start Time

          Number of overs per Inning

          At 3:30 pm

          20 overs

          At 3:45 pm

          20 overs; no break at 10 over mark during batting

          At 4:00 pm

          18 overs; no break at 10 over mark during batting

          At 4:15 pm

          16 overs; no break at 10 over mark during batting

          Between 4:15 and 4:30 pm

          15 overs; no break at 10 over mark during batting

          At 4:30 pm

          14 overs; no break at 10 over mark during batting

          At 4:45 pm

          12 overs; no break at 10 over mark during batting

          At 5.00 pm

          10 overs; no break at 10 over mark during batting

          After 5:00 pm

          Abandoned or Forfeited

          Here are some guidelines for the umpires to estimate a realistic game start time, in case of bad ground conditions

          • Time to set up the field: 30-45 minutes and may be an hour, depending on the ground conditions at the time.

          • In effect from the time umpires and teams decide to play during bad weather or ground conditions, the umpire should add 30-45 minutes to estimate the game start time and use that to determine the maximum number of overs per inning.

          • In case the 10 overs a side game cannot be completed due to weather related interruption on the game day, it is considered “abandoned”.

          • Note that any penalties in the form of reduction of overs assessed at the official start will be assessed on the revised number of overs.

        4. Interrupted Match Result:

          The DIMM will be used for games that are interrupted after 60% of the second inning has been completed.
    3. Abandoned Matches

      1. If it’s rained out during the regular rounds of league matches, the match will be declared as “Abandoned” and points will be shared equally by both teams.
      2. Umpires will make decision about abandoned or rained out game. Captains must obey umpire’s decision.
      3. For games that were not already declared washed out by the umpires, both teams’ playing 11 must be present on the field before umpire makes a call.
      4. If play is abandoned because of unfavorable weather conditions or because a ground or pitch is unfit or unavailable for play, then only DPL management will decide and has the right to “Abandon” the match.
      5. A game that is interrupted by rain, bad light or other factors will be decided on the runs-per-over average of both teams, provided the team batting second has batted at least ten (10) overs. This 10 over minimum rule shall apply to all games, even if the number of overs for the game is less than 20 and even if one team was penalized and overs taken away.
      6. Runs per over average for abandoned / rained out games will be calculated as follows:
        1. Team batting first: Runs scored, divided by the allotted number of overs for the game.
        2. Team batting second: Runs scored, divided by the actual number of overs completed.
        3. Allotted number of overs will be:
          1. Twenty (20) overs for all games.
          2. The number of overs decided by the umpire and agreed upon by both captains before the start of the game due to any unfavorable playing conditions.
          3. The number of overs decided after the completion of the 1st innings but during the 2nd innings due to unfavorable weather conditions.
          4. However, no DPL game will be played less than 10 overs.
      7. If a regular phase game must be stopped before one innings has been played completely, it will be considered abandoned and will not be considered for reschedule game.
      8. For playoff phase games, at least 12 overs of the second innings must have been completed for a game to have a result. In the event of no result, the DPL management will try to re-schedule such game.
    4. Rescheduling Matches

      1. During the Divisional Phase, no matches will be rescheduled for abandoned matches. Both teams will be awarded 1 point each with 0 NRR.
      2. During the Playoffs(Knock-Out phase), buffer weekend(s) have been allocated and DPL will make every effort to reschedule the matches normally during the buffer weekend(s).
      3. Abandoned matches during the knock-outs that do not lead to result will be awarded to the higher ranked team at the end of the league division phase.
        1. If the buffer weekend also is lost for a quarter-final, then the higher ranked team will be promoted to the semifinal.
        2. If the same happens to a semi-final, then the higher ranked team will be promoted to the Finals and
        3. If the same happens for the Finals, the tournament will be deemed as completed with joint winners.
      4. DPL, however reserves the right to have teams play on both days of the weekend, if required, to complete a tournament
    5. Umpires for Rescheduled Matches

      The original Umpires assigned for the knock-out match that has been abandoned shall be required to stand in for the rescheduled match too. However, if alternate umpires need to be assigned to the rescheduled match, umpiring panel will communicate to both the teams about the umpiring change.

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